Art leader with 12+ years of experience across games and animation, including AAA, feature animation, and independent productions. Currently leading/managing a fully remote art team. Specialized in building art teams, defining visual direction, designing pipelines and mentoring artists.
Also, D&D-nerd, RPG-enthusiast and cat-mom.
Led and managed an art team of 7 in a fully remote environment, overseeing cross-department collaboration and art operations. Designed and implemented improved art pipelines and structured feedback systems. Served as the primary art stakeholder for producers and directors, including performance reviews and mentoring. Partnered closely with production on timelines and Jira task planning, ensuring consistent and timely delivery.
Taught and mentored emerging artists in game art and concept art, providing feedback, portfolio guidance, and production-aligned training. Developed curricula based on real studio pipelines and expectations. Covering topics such as: Digital Painting, Character Design, Concept Art, Art Direction, Storyboarding, etc.
Senior visual development / concept art for animation and games (character, worldbuilding, story). Collaborated with directors/producers on visual direction and production alignment; mentoring and pipeline support across remote and on-site teams.
Clients (Projects): KARAKTER, DNEG Animation (Garfield), Warner Bros. Games (Hogwarts Legacy), Airborn/Singularity 6 (Palia), Wacom, Autodesk, Artstation, etc.
Visual development for feature/series pitches in early direction and greenlight stages. Collaborated with directors and production on tone and visual goals. Coaching-certified to mentor junior artists.
Art Director for the animated TV series 100% Wolf. Defined and maintained visual direction across departments and production stages, leading the art team to ensure consistency and quality. Collaborated with directors and producers on creative decisions, schedules, and key deliverables.
Concept art, character design, and storyboards for AAA titles including Hogwarts Legacy, For Honor, and Disney Infinity. Supported early IP pitches and ideation, and acted as team lead on exploratory gameplay concepts, visual direction tests, and internal prototypes.
Ingame graphics, Character Design, Concept Art, storyboards for projects like Shadow Kings, Empire and Big Farm
Concept art, character design, illustrations, 3D textures, 2D animations, Cover and interface design for games like "Memoria", "Chaos on Deponia", "Goodbye Deponia"